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Some layers were controlled by one or more demon lords, whose natures ended up defining the character of the layer under their domain. The only common feature of all layers was their harsh and inhospitable environment, as well as the apparent corroded and decaying state of every feature, a reflection of the entropic nature of the entire plane. Rather, a layer was considered "deep" if it lacked a direct connection with the first layer. For that reason, there was not necessarily a spatial relation between layers of consecutive numbers, or a correlation with depth. The Fraternity of Order numbered the layers by order of discovery. 1.6.13 Layer 586: Prison of the Mad God.1.6.9 Layer 550: Forest of Living Tongues.1.6.4 Layer 519: March of the Pierced Men.1.5.9 Layer 487: Lair of the Beast and Mansion of the Rake.1.1.26 Layer 65: Court of the Spider Queen.1.1.24 Layer 53: Phage Breeding Grounds.1.1.21 Layer 48: Skeiqulac, the Ocean of Tears.1.1.19 Layer 32: Sholo-Tovoth: The Fields of Consumption.1.1.1 Layer 1: Plain of Infinite Portals.Those were called the "Lost Planes of the Abyss". Most were accessible via portals from Pazunia, or from the Grand Abyss, but many had been sealed away and were no longer accessible. Some sources placed the number of layers at 666, while the Fraternity of Order claimed to have cataloged at least 679 layers, of which 141 were considered habitable. Nevertheless, numerous attempts were made to catalog the layers. Over time, the Abyssal influence and the long-term presence of one or more demon lords could permanently corrupt that entire world, effectively converting it into a new layer. If left unchecked, the continued presence of demons in a world in the Prime Material plane could erode the barriers between that place and the Abyss, leading to the opening of one or more portals and an ever-growing demonic presence. The total number of Abyssal layers was not fixed at any given time, due to the ever-expanding and corrupting nature of the plane.
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The term layer of the Abyss referred to each of the ever-changing miniature worlds in the chaotic tangle that constituted the Abyss.